Live Another Life
Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or.. have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!
Downloads
http://skyrim.nexusmods.com/downloads/file.php?id=9557
http://tesalliance.org/forums/index.php?/files/file/1108-live-another-life/
http://www.tesvskyrim.com/skyrim-content-11-live-another-life
http://steamcommunity.com/sharedfiles/filedetails/?id=14243
http://www.gamesas.com/index.php?showtopic=1348154
Installation Requirements
Official Skyrim patch 1.5.24 or greater. Using this on earlier versions of the game will result in a stall at the main menu.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim ModsBash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Steam Workshop
Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.
Installation - Nexus Mod Manager
Use the 'Download with Manager' button on the Live Another Life page at Skyrim Nexus. The installer should take care of things from there.
Or add it to NMM manually through the 'Add File' dialogue.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop Live Another Life.esp and Live Another Life.bsa into your Data folder.
Activate the mod using whatever management tool suits you.
Upgrading From Version 1.1 or Older
When upgrading to version 1.2, it is necessary to uninstall the loose files from version 1.1 or older.
Version 1.2 now comes packed as an ESP+BSA combination since it is now available through the Steam Workshop. Leaving the old loose files behind will cause all of the scripting to break.
![Another Another](/uploads/1/2/3/7/123718363/364824118.jpg)
Old files from 1.1 all started with either the ARTH or ART prefixes. They are all safe to remove. You should also remove the QF_MQ101_0003372B.pex file from DataScripts and also remove QF_MQ101_0003372B.psc from DataScriptsSource if it's there.
Uninstalling Live Another Life
If you used one of the mod management tools, uninstall it using that. Otherwise check against the archive and remove the files added by the mod.
Load Order
Due to the sensitive nature of the mod, it should be loaded relatively late in the load order. A lot of other mods may seek to make modifications to Helgen and the charactergen quests. Moving this further down in your list will likely help, a lot. I highly recommend going with the order BOSS specifies since it is now compatible with Skyrim's new load order system.
Incompatible Mods
Any mod which may edit MQ101 - Unbound. This includes other alternative start mods, and possibly any mods which seek to alter Helgen.
Any mod which edits the quest MQ102 - Before the Storm.
Known to be incompatible with any mod which attempts to remove the essential flags from any NPCs in Helgen.
Known Issues
The Thane offer won't be available in every city right away if you use a property owner start. The quest interaction makes doing so impossible without sacrificing too much of the content to it.
When picking the Companions guild start, you need to go watch the fight before Vlikas will go outside to train you.
When choosing one of the two civil war starts, you are strongly advised to let the Jagged Crown scene play out. If you don't, the quest may fail to start and the entire civil war quest line will get jammed.
There may be some unfound dialogue that references Helgen. If you find some and have NOT read the dead adventurer's journal yet, please report those with as much detail as possible.
Options Available
Choose from one of the many options to start your character. As more ideas are fleshed out, this list will grow.
Caught Crossing the Border Illegally
For those who wish to use this to play through the original game start at Helgen, this option will streamline the process to skip the race selection dialogue during the lead up to your execution. Most of the tutorial prompts will be removed as well.
Immigrated to Skyrim
You will arrive by ship in the port of Solitude, Dawnstar, or Windhelm with little more than some basic supplies, middle class clothing, and a decent sum of gold to start over upon your arrival.
Property Owner
You will start off with the fully furnished house of your choice in one of 4 major cities. Windhelm is not included due to the quest that interacts directly with the house there.
Each house will start you off with appropriate class clothing and some leftover cash to spend. There will also be a selection of weapons fitting to the city available on the storage chest in the bedroom.
![Alternate start live another life skyrim Alternate start live another life skyrim](/uploads/1/2/3/7/123718363/119830305.jpg)
If owning property in a city is boring, or you'd prefer to have access to all of the available hold questing, you can choose instead to own a farmhouse. The farmhouse is situated on the main road east of Dragon Bridge and comes complete with a pair of NPCs to act as your farm hands. Your farm will generate a regular income that you can collect from the farm hands. You do need to come home from time to time to collect it though.
Member of a Guild
You will be a new recruit in one of the joinable factions in the game. The Companions, College of Winterhold, Dark Brotherhood, or Thieves Guild. Your starting equipment will be geared toward the faction you have chosen.
For the Thieves Guild, you will begin just inside the Ragged Flagon, having just emerged from the Ratway. Talk to Brynjolf to seal the deal.
For the Dark Brotherhood, you will begin immediately inside the Falkreath Sanctuary and need only speak to Astrid to complete the process.
For the College, you'll be placed just inside the Hall of Elements and will have completed the initial joining phase.
For the Companions, you'll begin in Jorvaskr and begin with the mission to train with Varkas.
The Bards College may be added later if Bethesda does more to flesh out the faction. Right now, they're just a token guild that's not worth much.
Patron at an Inn
You will be able to choose from one of several inns throughout Skyrim. Some are relatively safe, others not so much. Nightgate Inn in particular is isolated in the mountains and is more dangerous than most others. Do be careful.
Outlaw in the Wilds
You will begin as a member of a group of bandits. For the sake of variety, the group of bandits will be chosen at random. You will begin with standard bandit level equipment. The bandit faction at the start location will remain friendly to you as long as you don't piss them off first. Tread carefully though, you WILL have a bounty of 500 gold in the hold the game chooses. The guards will not take kindly to seeing you trotting into a civilized area unless you're prepared to pay up.
Soldier in the Army
You begin as a recruited soldier in either the Stormcloaks or the Imperial Legion. Which one you choose will determine the gear you start with. You will begin at the point immediately after what would be each one's first mission, which is little more than a cannon fodder quest on either side.
Camping in the Woods
You are a lone hunter, camping in the woods. This will start you off with decent low level equipment, a campfire, cooking pot, bedroll and tent. The camp will be in the forest/hills near Helgen and will serve as an alternative method for witnessing the dragon attack that will not require you to actually be in the village when it is destroyed. The camp will remain in place permanently should you wish to return and use it as a base.
Shipwrecked off the Coast
Shipwrecked! You were a passenger aboard a merchant ship on the way to Solitude when the ship struck an iceberg off the coast and then capsized. Make your escape from the doomed vessel, retrieving any useful items on your way out, then make your way to the nearby ice floes. From there, you'll quickly realize it's a LONG way off to shore.
Take care if using survival mods, especially those with hypothermia modules. You can freeze to death quickly!
Attacked and Left for Dead
You find yourself in a remote area, robbed and left for dead by bandits. They were kind enough to leave what they thought was your corpse dressed in ragged clothes, but nothing more. Can you survive the harsh wilderness and reach safety alive?
Vampire in a Secluded Lair
Bloodlet Throne has always been home to you, for as long as you can remember. It isn't even clear to you anymore how long you've been a vampire, but you know you still hunger for prey and still have an urge to adventure.
Be aware - this starts you off as a stage 4 vampire. Everyone and his uncle will try to kill you the moment you've left the safety of the dungeon you're in. If you intend to mingle with the city folk, you'll need to feed first.
Necromancer in a Hidden Lab
The laboratory you discovered in Blackreach is running low on supplies. It looks like you'll need to set forth soon to replenish, and perhaps see what's going on in the world these days.
Fair warning - there is a Dwemer Sphere outside the door to the lab. You'll need to plan ahead before leaving.
Vigilant of Stendarr
You have been accepted into the Vigilants of Stendarr and have been granted living access to their headquarters outside of Dawnstar.
The chest next to you when you begin is yours and is a safe storage container.
Live in an Orc Stronghold
You'll begin in the orc stronghold of Dushnikh Yal. Though you have lived there for some time, they still call you outlander, and now you once more hunger for adventure.
Skyrim Alternate Start Live Another Life More Options
For some people, this may be considered an unbalanced option since you get decked out in a full set of orcish armor and a nice big orcish battleaxe, but you're still level 1. Death can still find you easily enough.Khajiit Caravan Guard
You've been with the caravan for a long time now, and finally your group leader has hired a new guard. Time for some adventure, but you'll always be welcome at the camps in Whiterun or Markarth as always. This option only activates for a Khajiit.
Member of a Forsworn Tribe
Once the true rulers of The Reach, your tribesmen and kin have since been forced to carve out a life in the rugged mountains, away from more comfortable living. The time has come for you to leave and find adventure on your own. Only available for Bretons.
Note - You get a usable chest in the start location that's safe to keep things in.
Argonian Dock Worker
You've been on these docks for months now, perhaps longer. The locals aren't treating you any better and it's high time you did something about it. A life of adventure and glory is just the change of pace you need.
Note - The first end table inside the door, with the soul gem holder on it, belongs to you and can be used as storage. The container does not respawn.
Surprise Me
Random roll that will pick one of the above. The standard Helgen start will not be included in this. Race specific starts will only apply if the player's race matches.
Starting the Main Quest
Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. Alduin's appearance does not force one to pursue the main quest beyond Helgen. So this mod is mainly providing a mechanism to bypass Helgen and not encounter Alduin either. The game will patiently wait for you to follow along. So there's no special effort really needed to avoid it, just don't do it
That said, as of version 1.3, the mod will not activate the main quest until you travel to near the Helgen area and find the body of a dead adventurer, who (bugs not withstanding) should be the same race and gender as you. The adventurer has a journal. Upon reading it, the main quest will initiate with Alduin's overflight leaving Helgen. If you are anywhere in the visible vicinity of Helgen, Bleak Falls Barrow, Riverwood, or the nearby river and lake, you should be able to see this. If you happen to read the journal somewhere further away, the quest stages will fire, but you probably won't get to see Alduin flying by.
The only exceptions to needing to read the journal are the campsite start, which is already in the area, and the two civil war starts, which require that the Alduin overflight take place for the war quests to operate properly.
Since people also wanted to pick their buddy (Hadvar vs Ralof) the game has been altered to have them both lying wounded in the cave you exit from during the normal Helgen sequence. You choose who to help by giving one of them a healing potion. Or you could leave them both to suffer. If you choose to help one of them, they will be the NPC you can follow down to Riverwood to begin the main quest.
If you choose neither, or decide not to follow the one you saved, you can still pick up the MQ in the usual way by heading to Whiterun and informing the Jarl of what happened. The MQ will then proceed as normal.
Using this mod to follow the default Helgen sequence will play out the same as the vanilla game.
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Alternate Start - Bruma | |
Alternate Start - Bruma German Translation | and the german translation if wanted |
Alternate Start - Bruma Translate Brazilian Portuguese (Pt-BR) for v1.01 | versões 4.0.3 em diante. |
Alternate Start - LAL Extension - New Beginnings SSE Polish Translation | |
Alternate Start - Live Another Life (4.0.9) - Turkish Translation | |
Alternate Start - Live Another Life - Deutsch | |
Alternate Start - Live Another Life - Polish Translation | |
Alternate Start - Live Another Life - spolszczenie | |
Alternate Start - Live Another Life - Testo e Voci - ITA | |
Alternate Start - Live Another Life - Turkish Translation | |
Alternate Start - Live Another Life Brazilian Portuguese Translation (Pt-BR) | somente versões 4.0.8 / 4.0.9 |
Alternate Start - Live Another Life Spanish | |
Alternate Start - translation brazilian portuguese PT-BR Ver.4.0.9 | |
Alternate Start ELFX Enhanced Patch | |
Alternate Start Extension for Folkstead and the Border of Hammerfell | |
Alternate Start Extension for Haafstad and the Border of High Rock | |
Alternate Start Extension for Nyhus and the Border of Cyrodiil | |
ALTERNATE START PATCH FOR THE PEOPLE OF SKYRIM COMPLETE SSE | |
Alternate Start Position Tweak | |
Alternate Start Race Menu Activator | the object is placed in the starting room |
Alternate Start SSE - Japanese Voice Patch | |
Chinese Localisation of Alternate Start by WOK Studios | |
Chinese Translation for Alternate Start - Live Another Life | |
Chu's Skyrim Randomizer | |
Enhanced Lights and FX Patches | Only if needed |
LRS Hunter Extension for Alternate Start - Live Another Life | |
New Beginnings - Live Another Life Extension SSE | |
New Beginnings Live Another Life Extension SSE Translate Brazilian Portuguese (Pt-BR) | versões 4.0.3 até 4.0.8 |
Relic Hunter (Legacy and ASLAL add-on) - Traduzione ITA | |
Relic Hunter (Legacy and ASLAL addon) | |
Relic Hunter (Legacy and ASLAL addon) - German | |
Relic Hunter (Legacy and ASLAL addon) Spanish | |
THE HIDDEN ONES - SKYRIM EDITION - An assassin savegame | It should avoid a CTD issue i've encountered |
THE PEOPLE OF SKYRIM MULTIPLE PATCH CRF IC LAL FALSKAAR | |
The Shire SE - Alternate Start Options |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Chesko - For his polygon shape detection script.
Nikkita - For her awesome work on the voiced lines for the statue of Mara in the starting cell.
Dwip - The new mesh section for the farmhouse interior used in the farmhouse option.
Nikkita - For her awesome work on the voiced lines for the statue of Mara in the starting cell.
Dwip - The new mesh section for the farmhouse interior used in the farmhouse option.
Donation Points system
![Alternate Start Live Another Life Skyrim Alternate Start Live Another Life Skyrim](/uploads/1/2/3/7/123718363/660206069.jpg)
This mod is opted-in to receive Donation Points
Translations- Turkish
- Spanish
- Portuguese
- Polish
- Japanese
- Italian
- German
- Czech
- Chinese - Mandarin
Translations available on the Nexus
Language | Name |
---|---|
Italian | Alternate Start - Live Another Life - Testo e Voci - ITA |
Polish | Alternate Start - Live Another Life - Polish Translation |
Portuguese | Alternate Start - translation brazilian portuguese PT-BR Ver.4.0.9 |
Portuguese | Alternate Start - Live Another Life Brazilian Portuguese Translation (Pt-BR) |
Other | Chinese Translation for Alternate Start - Live Another Life |
Turkish | Alternate Start - Live Another Life (4.0.9) - Turkish Translation |
Spanish | Alternate Start - Live Another Life Spanish |
German | Alternate Start - Live Another Life - Deutsch |
Chinese - Mandarin | Chinese Localisation of Alternate Start by WOK Studios |
Polish | Alternate Start - Live Another Life - spolszczenie |
Italian | Alternate Start - Live Another Life - ITALIANO (COMPLETA) |
Czech | Alternate Start - Live Another Life Czech |
Japanese | Alternate Start SSE - Japanese Voice Patch |
Turkish | Alternate Start - Live Another Life - Turkish Translation |
Italian | Alternate Start - Live Another Life - Traduzione Italiana |
Spanish | Alternate Start - Valrogg Spanish TME |
Version 4.0.9
- Added support for Shadowfoot Sanctum DLC.
- Added support for my Granite Hill inn as a starting position.
Version 4.0.8
- The storage chest for the Vigilants start will only enable as yours if you've actually picked that start. (Bug #24648)
The end table used for the Argonian start will only enable as yours if you've actually picked that start. (Bug #24648)
Belethor should no longer speak of dragons before they have been enabled. (Bug #23513)
Removed an unnecessary navmesh edit east of Shoal's Rest Farm that was conflicting with Legacy of the Dragonborn.
- The storage chest for the Vigilants start will only enable as yours if you've actually picked that start. (Bug #24648)
Version 4.0.7
- The marker object that updates Helgen to be occupied by bandits has been replaced with a dedicated one internal to LAL so that this mod can now be loaded before Open Cities where it should really go. This will eliminate a compatibility problem with region and location data in Whiterun.
Version 4.0.6
- A required script to assist with faction hostility was missing from the archive.
Version 4.0.5
- Support for starting at Tundra Homestead has been added if that DLC is owned.
Inn start support for Telengard has been added. Don't freeze your ass off! This requires Telengard 1.0.2 or greater to work.
- Support for starting at Tundra Homestead has been added if that DLC is owned.
Version 4.0.4
- The scene between Grimvar and Idesa will no longer play upon arriving in Windhelm when playing a Dark Brotherhood start since this should already be completed.
Version 4.0.3
- Fixed an issue with the Thalmor start that was resulting in the embassy triggers not being enabled properly for Diplomatic Immunity.
The player's chest in Druadach Redoubt was facing the wrong direction. (Bug #22353)
- Fixed an issue with the Thalmor start that was resulting in the embassy triggers not being enabled properly for Diplomatic Immunity.
Version 4.0.2a
- The version tracking number was not being properly initialized on a new game, triggering false upgrade warnings for saves in the prison cell.
Version 4.0.2
- The guard who handles the confrontation at the Whiterun city gate is now essential so that he doesn't end up accidentally getting killed if the main quest is delayed for a significant period of time. If he is dead already and the controlling quest is still running, he will be resurrected since his role there is critical.
The gate guard will also now be moved to his position the moment the quest is activated that needs him there since he seems to wander off easily. (Bug #21815)
- The guard who handles the confrontation at the Whiterun city gate is now essential so that he doesn't end up accidentally getting killed if the main quest is delayed for a significant period of time. If he is dead already and the controlling quest is still running, he will be resurrected since his role there is critical.
Version 4.0.1
Both straight donations and premium membership donations accepted
One mod that's available on all three platforms is pretty much essential for anyone who has already played Skyrim and doesn't want to drag themselves through the really slow, boring intro again.
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I mean, you have to ride around in a cart for like eight days before you get to even create your character without the mod installed. You have to wait for what seems like ages to take your turn at the chopping block, and then when all that waiting is about to be blissfully over, a dragon appears. A dragon we've all seen countless times.
The mod is available on Nexus mods or through the in-game mod installer that uses Bethesda.net. This replaces Steam Workshop, and requires a Bethesda.net account. (It also has the most annoying sign-in menu I've ever seen. When you enter your login name, if you hit 'Tab' rather than going to the Password line, you exit the menu. Why? Who designed this madness? You have to press the 'Down' arrow to get to the Password menu, which is just crazy!)
Here's the official description from modder Arthmoor:
Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or.. have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!
Additional support has also been provided to allow you to extend Live Another Life with your own starts.
I haven't played a ton of Skyrim SE yet, but will have some thoughts on the game soon. So far, I find it falls in decidedly 'mixed-bag' territory, though being able to start without replaying the same intro was nice. Naturally, this mod and mods like it were available for vanilla Skyrim as well, but not on consoles. This gives PC and Xbox One players the ability to begin the game with an alternate start. A new beginning.
Update: An earlier version of this post stated that PS4 was also covered by this mod. I was mistaken. My apologies for the confusion. Oh, and a wag of the finger at Sony who really needs to make this happen. If PlayStation is the 'best place to play' then mods should be a no-brainer.